Everything you need to know about the comps happening throughout the weekend
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PRO / AM
LOCATION:
Building 1
RUNNING TIME:
90mins + Prize giving ceremony
RIDERS:
10 Pro-Riders and 10 ISA AM-Riders
SELECTION OF PRO-RIDERS:
This will feature the current World Champion plus nine further riders from the 24 invited pros, selected by a draw.
SELECTION OF AM-RIDERS:
AM Audition held at Adrenaline Alley on Thursday Sept 12 at 6-8pm. The final 10 AM-riders are chosen by Kota and ISA judge. Max 150 entries. 10 heats of approx. 10-15 riders.
Each heat 8mins plus 2min turnaround (100mins). 2 x final heats of approx. top 20 riders (10 per heat). Each heat 8mins plus last trick
PAIRING:
AM to draw from a bag of PRO names who they are teamed up with on Friday.
QUALIFICATION:
FINALS:
RESULTS
The combined score of the PRO & AM rider determine the final position for the pairing
PRIZE:
1st – No Cash, Trophy plus gift bag with clothes and accessories.
JUDGING:
4 judges, the highest score will be removed, leaving 3 scores to be averaged for each final score:
PRO GAME OF SCOOT
LOCATION:
Building 3 (whole park).
RUNNING TIME:
90mins + Prize giving ceremony
RIDERS:
8 invited by Kota
SEEDING:
To ensure that the best riders are moved on to the final, the pairing will be made where the highest ranked rider rides against the lowest ranked rider.
When doing this, it will (theoretically) ensure that the two best riders will ride against each other in the finals.
TRICKS THAT MUST BE INCLUDED IN EACH SET:
Each of the sets must include one of the below-listed tricks, which can be done in any order:
RULES AND TECHNICALITIES:
PRIZE PURSE:
1st - $7,500 USD
ANNOUNCER:
There will be an announcer who will inform if the trick counts or not.
Referees:
2 JUDGES WILL ACT AS THE OFFICIAL ADJUDICATORS IF THEIR IS A RIDER DISPUTE OVER THE ANNOUNCERS DECISION.
PRO PARK
LOCATION:
Building 2
RUNNING TIME:
90mins + Prize giving
RIDERS:
Top 20 ISA Worlds plus 5 Wild Cards
QUALIFICATION:
Top 20 ISA Worlds plus 5 Wild Cards
FINALS:
PRIZE PURSE:
JUDGING:
Five judges, highest score and lowest score to be removed leaving 3 scores to be averaged for each final score
SOUL JAM FORMAT INFORMATION
JAM TIMELINE
OTHER DETAILS
Riders are free to move around the course in between their hits, without impeding the rider on course. Riders should be in their starting position in plenty of time for their turn. Riders are judged across the entire jam, not individual hits.
The MC will endeavor to let the riders know when it is their last hit, but when the buzzer sounds, the heat ends. If a jam is denoted “+ last trick” the MC will direct each rider to have a run of ONE trick after the allotted time is over. If time allows, riders may be offered multiple tries at their “last tricks”.
Judges will score final considerably lower if the trick is not landed first try.
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